Quick Answer
This Evony troop calculator works out how long a batch of troops takes to train and what it costs. It divides your per-troop time by your training-speed bonus, then multiplies by the number of troops: 100,000 troops at 5 seconds each with a 100% speed bonus train in about 2 days 21 hours (roughly 34,560 troops a day). Enter the per-troop time and resource cost from your own training screen — those already include your buffs — and it scales them to your target quantity.
How Training Time and Cost Are Worked Out
This Evony troop calculator starts from the two numbers your own training screen already shows for a single troop — the time and the resource cost — and scales them to whatever quantity you are queueing. That is deliberate: those per-troop figures already include your keep level, your research and every buff on your account, so nothing has to be guessed or looked up in a table that goes stale after an update.
total time = troops × effective time ·
troops per day = 86,400 ÷ effective time ·
resources = troops × cost per troop
The default the calculator opens with is worth reading as an example in itself: 100,000 troops at 5 seconds each with a +100% training-speed bonus becomes 2.5 seconds each, which is 2d 21h 26m 40s of continuous training and a rate of 34,560 troops a day from one queue.
Your Speed Bonus Divides, It Does Not Subtract
A +100% training-speed bonus does not remove 100% of the time — that would leave nothing. It divides the base time by 2. A +200% bonus divides by 3, +300% by 4, and so on. Reading it as a division is what makes the next part obvious, and it is the single most misunderstood number in troop planning.
| Speed bonus | Seconds per troop | 100,000 troops takes | Troops per day | Saved vs the step before |
|---|---|---|---|---|
| +0% | 5 | 5d 18h 53m 20s | 17,280 | — |
| +100% | 2.5 | 2d 21h 26m 40s | 34,560 | 2d 21h 26m 40s |
| +200% | 1.667 | 1d 22h 17m 47s | 51,840 | 23h 8m 53s |
| +300% | 1.25 | 1d 10h 43m 20s | 69,120 | 11h 34m 27s |
| +400% | 1 | 1d 3h 46m 40s | 86,400 | 6h 56m 40s |
| +500% | 0.833 | 23h 8m 53s | 103,680 | 4h 37m 47s |
Speed Never Reduces What the Army Costs
Resources are a flat multiplication: quantity × cost per troop. The speed bonus is nowhere in that line, and neither are speed-ups. Train 100,000 troops at 12 food each and you spend 1,200,000 food whether your bonus is +0% or +400% — the calculator reports the identical total both times.
Read the Per-Troop Numbers From Your Own Screen
Published troop tables are the wrong input for this calculation, because two accounts at the same keep level rarely pay the same. Research, buffs, gear and the barracks themselves all move the per-troop time and cost before you ever see it. The number shown on your own training screen for one troop of the tier you are building is already the answer to all of that.
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Open the troop-training screen for the tier you want
Set the quantity to 1 so the game shows you the clean per-troop figures rather than a batch total.
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Note the time and the resource cost for that single troop
These already include everything your account carries. Copy them exactly — the calculator’s accuracy is entirely inherited from this step.
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Note your training-speed bonus separately
Enter it as the percentage the game reports. If the per-troop time you copied already has your speed bonus applied, leave the bonus field at 0 so it is not counted twice — double-counting it is the most common way to get an impossibly short answer.
How to Use the Evony Troop Calculator
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Enter how many troops you want
The full batch you intend to queue, not one march’s worth. This is the only field the calculator cannot work without.
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Enter the time for one troop and pick its unit
Seconds or minutes, whichever the game showed you. High-tier troops are often quoted in minutes, low tiers in seconds, and the picker beside the box means you never have to convert.
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Add your training-speed bonus
As a percentage. The result card shows both the boosted time and the unboosted one, so you can see exactly what the bonus is buying you on this specific batch.
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Fill in the resource costs per troop
Food, lumber, stone, ore and gold. These are optional — leave them blank if you only want the clock — but they are what turns a training plan into a resource plan.
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Read the rate, not just the total
The troops-per-day figure is the number worth remembering, because it is independent of batch size. Once you know you train 34,560 a day, any future batch is one division away.
Worked Examples
Every row is reproducible in the calculator above:
| Batch | Per troop | Speed bonus | Total time | Per day |
|---|---|---|---|---|
| 10,000 | 5s | +100% | 6h 56m 40s | 34,560 |
| 100,000 | 5s | +100% | 2d 21h 26m 40s | 34,560 |
| 500,000 | 5s | +100% | 14d 11h 13m 20s | 34,560 |
| 1,000,000 | 5s | +100% | 28d 22h 26m 40s | 34,560 |
| 100,000 high tier | 30s | +100% | 17d 8h 40m | 5,760 |
| 100,000 high tier | 30s | +300% | 8d 16h 20m | 11,520 |
The last two rows are the ones that reset expectations. A high-tier troop at 30 seconds base takes over two weeks for 100,000 even with a +100% bonus, and quadrupling that bonus to +300% still leaves you at 8 days. Tier costs time far more steeply than it costs resources, which is why large high-tier armies are built continuously in the background rather than queued the week before a war.
Turning the Total Into a March Plan
Training time only matters against what you are training for. Once the batch is done, the size of the march it can fill is a different calculation entirely — that one is driven by your Rally Spot base and your march-size buffs, and the Evony march calculator works out how much of the army fits in one march and how to layer it. Planning both together is what stops you finishing a 28-day queue and discovering the march caps well below it.
Evony Troop Calculator: FAQ
Per-troop training times and resource costs come from your own account and change with game updates, research and buffs, so no published table can stand in for them —
Evony’s official site
is the authority on current game mechanics. Read the figures for one troop from your training screen in 2026 and let the calculator do the scaling.
